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  1. Not since the Stone Age has our most powerful and useful tools fit so nicely in the palm of our hands. In small groups we will rigorously investigate, decipher and engage the many aspects of the electronic handheld. We will appropriate product design methodology to develop our own handheld art devices that address cultural aspects these electronic products. Due week five.

 

  1. Individual projects that students can start at anytime, either building on ideas that come out of the group project or ideas related a studentÕs on going practice.

 

  1. On a random day during the term I will give each group a kit of equipment that the group has to use to create an interactive installation. Once given the kit the group will have a week to complete the assignment.

 

  1. Each student is responsible to present one consumer product mash-up. The idea is to respond cultural product niche by altering or mixing multiple products to make viewers reassess the product. This act of dˇnouement does not necessarily need to be electronic or interactive. Students can choose the day of presentation.

 

 

In addition to these assignments students will be expected to participate in reading discussions and the classes wiki about Physical Computing and Device Art.